Go Back   MTU.Community > Microeditor Software > Microeditor Help - Versions 5.0-5.5

Microeditor Help - Versions 5.0-5.5 Discussions for Microeditor versions that use Krystal DSP Engine audio card

Thread Tools Display Modes
Old October 14th, 2007, 10:51 PM
Gary Boggess Gary Boggess is offline
Registered User
Join Date: Mar 2002
Location: North Tampa, Florida
Posts: 28
Surround option...

Vegas 6.0 seems to be a double bonus...

a) a great video editor, great for delivering audio & video... and more

b) a means to gives us 5.1 encoding
G. Boggess
Reply With Quote
Old October 15th, 2007, 09:22 AM
Rich LePage Rich LePage is offline
Blocked From MTU.Community
Join Date: Nov 2000
Location: NYC Area
Posts: 110
Sounds cool.

If anyone's interested, Adobe Audition also has had a surround feature
for some time now, though we haven't messed much with it. It supports 5.1 work with a number of features.

It also allows video into Audition in a basic form to be able to do audio for video work. For more extensive video, Adobe has their suite. Audition used to be part of that - which may be why they bought Syntrillium/Cool Edit.

The downside was that with Ver 2, it installs a lot of suite related stuff whether you want it or not, which adds to its overhead. It also has an application called Bridge which allows you to move audio easily (it sez) between its other products. It's apparently a librarian and asset manager.

I can't say, we don't have the Creative Suite.
I just know that the stubs of some of the things it installs (with no option to not install them) took quite a bit of time to run down and were def. clogging the Pent4 2.5gig machine we often run it on. I used a program called Startup Commander to disable them one by one to see what really was/was not needed for running Audition for audio-only work.

With the coming version 3, they seem to have abandoned that approach and are developing Audition more as a non-suite thing. Their newer application, Sound Booth, seems to be more targeted towards the suite user. I think their logic is do basic audio work with Sound Booth integrated into their suite, and use Audition for its strengths in spectal processing, more intensive editing, and multi-track.

More info on their website.
Reply With Quote
Old October 15th, 2007, 10:50 AM
geezer geezer is offline
Frequent Member
Join Date: Nov 2000
Location: Martinsburg, WV
Posts: 181
Movie Studio, too...

....The insane thing about this low cost Movie Studio program is that it allows you to work in 5.1, too.....With all of the surround stuff I have done in the past outside the box, I don't really expect to be diving into this aspect of the cheap program, but I am just amazed at how much it does and how well it seems to do it. I have found a couple of little bugs (some VST plug-in preset saving weirdness), but found the workarounds pretty quickly.

I basically bought this thing to put together a DVD of a funeral service that I took on as a duplicating job that came through my new phone number at my new building.....small money, but LOCAL!....Anyway, one thing that really impressed me was this: The handycam video was recorded at slow speed MiniDV with 32k audio. I brought it into the computer digitally, then processed the audio using my Waves plug-ins and printed a new audio track in a single pass that came up with a 48k track in place in perfect sync!....When I dumped it out to my pro MiniDV deck to test it, it automatically came up with the bars and pre-roll, etc., and controlled the deck flawlessly.

The program seems to have most (probably all) of the functionality of Final Cut Pro of 4 or 5 years ago (with some definite additions), and maybe actually works better in a lot of ways. Truly mindblowing. Kind of hard to comprehend that the non-DVD version of this can be purchased for under $100.....And, even though the manual is printed in an unreadably small font, the online help and tutorials inside the program pop up all the time and lead you right through it pretty logically.

I have overseen all kinds of video projects over the last 10 years, and really understand most of the issues, but I had no intention of actually doing any real video editing on my own. I was sort of forced into it by the economy of running my little business, and the economy of the native software made it possible to get in pretty quickly without much of a learning curve.

Native, native, native. That is what is driving everything. Plus file interchange, file interchange, file interchange. This incredibly cheap program has a truly intelligible mechanism for bringing files of all types, both audio and video, right on top in the program all the time. It just makes sense, and really doesn't even require the amount of computer savvy needed to keep your files together for Medit (which, of course, is not all that much).


This incredible economy of development has, of course, been accompanied by a real shake-out and consolidation of the software developers. Sonic Foundry was taken in by Sony, Syntrillium by Adobe, Steinberg by Yamaha, etc. Some of this, of course, means that big money has been thrown at software development. It also means that the "big boys" have forced some more standardization of file formats and interchange methodology and protocols, and that the I/O hardware has also become more standardized and higher quality.......Aside from all the Pro Tools stupidity, all these protocols and hardware improvements and standardization seem to be readily available and usable for any developers, even small ones. The clarity that has developed around all these issues in the last 3 or 4 years is pretty astounding.

So, I guess that's how I see the situation for MTU. Can MTU really rework its programming for the native world? Since the death of its hardware (Motorola) is often touted as the original event leading to the end of development for Medit, this has certainly had to be on everyone's mind there for quite a few years.

I am not a programmer in any way, shape or form. I do, however, have a pretty good handle on what has distinguished the "good" native programs from the others:

1)The paradigm. This should be easy for MTU to deal with, though will have to be examined thoroughly. Without going into the whole "studio in a box" thing, MTU should be able to translate its initial elegance into an updated form.....I have my doubts that MTU would or should ever try to capture the "all-in-one" program market (Nuendo, Cubase, Logic, etc.), but the business model clearly has all these other companies putting out "all-in-one" programs as part of their whole cash flow stream....(some of these "all-in-ones" don't have some things -CD burning, for instance- but, in my experience, people don't have a problem with buying a second program for this once they get hooked on the studio in a box of their other program).

The ONLY program I have seen that has anything like the original Medit paradigm going is Wavelab. In order to see this, I had to kill the MTU concept that "tracks" are a negative, and that see waveforms all the time is not necessary or helpful. It turns out that tracks, when not tied to some limitation or intended to ***** a multitrack machine, are a very useful organizational tool. It turns out that seeing accurate waveforms all the time increases your speed by a lot, as long as there is no big redraw issue (Wavelab, like most of the other programs, achieves this by creating a waveform file when you first bring the file into the program).

2)The "audio engine" quality. Around the time that I started buying native software, everyone started becoming aware that there was a difference in the sound of the various "audio engines" being used to calculate things in the different programs. Not being a programmer, I have no idea what ultimately makes this different thing happen in the different programs. I know that MTU was ahead of its time with accumulator depth and 32bitfp in the hardware days, and I'm not sure how that translates to software-only programs. It does matter, though. I think there is general consensus that the Magix folks (Samplitude, Sequoia) have always had a great sounding audio engine. Logic is supposed to be up there as well. SoundCube/Wavelab are definitely good sounding.....The 64bit environment of SoundCube might be a clue for a direction to follow. I don't know.

In this same arena, my brother informed me that a major software company told him that "we all lose at least one bit at the mixdown buss", meaning for the multitrack, "studio in a box" programs. This is why the people with better ears use outboard summing solutions when they use these programs.

I do feel that MTU would definitely need some serious consultation with audio pros with good ears if it were to go down the path of attempting to come up with a good sounding native audio engine. Achievement of quality in this realm actually involves the asking of some very complex questions, in my opinion, and requires a particular mindset and some particular experience.


----------One other thing that I have been thinking about today: The failure of MTU to get the NPR contract a few years ago.....why, how, etc. There are, of course, many things about this interaction that I do not know, but there is a lot about it that I do know:

--Jan Andrews (main engineer in charge of new projects there) asked me about Medit's internal bit rate before they gave the contract to someone else. I did not know what it was, and had never thought about it. In hindsight, MTU was probably the only product on the market at the time with that high an internal bit rate. Why had Jan not been informed of this by MTU? What was wrong with that communication mechanism, and why wasn't MTU touting those specs back then?
--There was the perception that Medit would not network well, wheras Sonic Solutions would. I think that was probably a false perception. Again, a communication breakdown.
-- Sonic, when it got the contract, went into a long period of development and changes in their product for the NPR contract. It is my understanding that hey never achieved this, and simply cost NPR a whole lot of money before they backed out (I was told they received 1 million and never came up with a product....don't know if that is true). I ran into the main liasson from Sonic for that contract at NPR when they were way into that process. He described for me what they were trying to get Sonic to do (every part of which MTU already did), and said they had only been able to achieve 15% of it at that time.....Again, a clear case of miscommunication up front, for whatever reason.

There is the other part of the equation about giving the contract to a bigger company with deeper pockets, but something about the initial communication was clearly faulty. I always wondered why that was, and why neither Charles nor myself were asked to help out with that process.

.....The only point of this would be to aid self-examination for MTU if they were to embark on a new development and marketing program.


Anyway, my 2cents to the 10th power for today....

Last edited by geezer; October 15th, 2007 at 10:56 AM.
Reply With Quote
Old October 15th, 2007, 11:55 AM
Rich LePage Rich LePage is offline
Blocked From MTU.Community
Join Date: Nov 2000
Location: NYC Area
Posts: 110
I sure agree with a lot of what Geezer says here. Clearly in Adobe-land that was the case, a be-all, end-all suite. But they seem to have shifted their mindset now as regards Audition at least - and seem inclined now to develop it more stand-alone for pro audio serious use. I think they see there's a big enough market that way for them as opposed to trying to integrate it more into their suite.

A lot of the posts I see at (which still has lots of old Syntrillium info too) seem to be from Europe (partic UK) and Australia. I know Adobe reads that forum and so maybe that's part of it too.

Yes, native and yes file interchange. Izotope and quite a few others do their processing 64 bits internal, using floating point. Don't know how Waves handles things internally, just like some of what their stuff does (the de-essers in particular!). They are def. behind the curve about Vista lately, but no surprise there since Digi and its variants are too -- (M-Audio, etc). Next audio interface I'll likely try is a Presonus Firepod. I have a Digi 002 rack unit gathering dust (almost never run Pro Tools) but no Vista ASIO drivers for it yet.

That's amazing about that little program you used.

The machine I've been messing with for testing new de-noising and other things is a rather low-end (these days) HP prebuilt bought as a refurb. For many years I would not use prebuilts for anything audio, though we have a couple for general biz use. I've found better pricing than direct from HP at resellers, better selection too. HP supports for 90 days direct though.

But this thing was under $400, and is a Pent D dual core 3.0gHz with 1.5 gigs RAM, a 320 gig SATA2 hard drive, what seems to be an OEM Plextor optical drive, and Windows Vista Home Premium. (prob cheap because a Pent D dual core is older tech than the current Core2 Duo). I bought with the idea of using Audition 3 when it comes on the thing, since Adobe's specs seem to favor Intel over AMD in terms of their stuff being happier with it. This "old model" indicates it dates way back to April, 2007.

And surprisingly pretty decent parts-drive is a Seagate Barracuda 10 for instance. I could not have bought even lower-end parts for the price. To be sure, some things are lacking-- it really should have a bigger pow supply than 300w (and once the 90 days are up, it will get one), and comes with various bloatware like Norton pre-installed, which is when I learned about the removal tool in a forum somewhere. The onboard analog video ain't the greatest and won't support dual monitors, but it does have a PCIe16 slot, so I'll pick up a lower end DVI and VGA card (one that isn't a power hog) for it.

Native SPDIF coax out and in, too. (also onboard 5.1 outs via a Realtek HD chipset on the Asus m/board.) I might revert the thing to XP, bought a spare copy of it, not a bad idea before it maybe gets discontinued or whatever!

The Sony stuff (and Wavelab too) intrigue me, will def check 'em out. I think most of the "Forge" team is still at what became Sony Software (in Wisconsin, isn't it?). Too bad in Sony-land that they did shut the NYC studios though. There was a huge auction in early Sept of a lot of the stuff. Heard the building will be torn down for more Manhattan high-end condos- like so many others have been.

Restoring an old Medit project here from DDS3 carts and it's barking to give it some attention, so gotta go.
Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

All times are GMT -4. The time now is 10:36 PM.

Powered by vBulletin® Version 3.7.1
Copyright ©2009 - 2024, Jelsoft Enterprises Ltd.
The contents of this forum are copyrighted by Micro Technology Unlimited, 2000-2008. Use of any material from these Forums is prohibited without written agreement from MTU.