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Old December 2nd, 2002, 11:33 PM
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Question why the heck did we use 320x240 anyway

Well, that turns out to be a very deep coding problem. The Karaoke CDG format is very close to the 320x240 format. Thus, by forcing this resolution (BTW: this is a very typical technique used by game programmers), we didn't have to scale the CDG lyrics/graphics images.

Karaoke players have a hardware chip that takes the CDG R-W data and converts it into the pixel display that you see. We have to do this same function in software, on a lowly general purpose CPU... not one dedicated to and designed for running the CDG graphic computations.

So... we took a short cut that also allows Microstudio to run on even slower computer chips.

Your solutions...
1. Try George's excellent suggestion of updating your video drivers.

2. Replace your video card with one that does support the older 320x240 format (it was used by many games in the past).

3. Wait for Microstudio 2.317 to release which has entirely new software routines for displaying ($15,000 worth!!!!!!!!!!) that will use whatever resolution your computer is running. Of course, this will likely require a faster CPU speed, and we haven't release it yet so I can't tell you how fast. The old required 350MHz, the new may require 700MHz or faster... don't really know yet.

There is a rule of the Universe you should memorize if you haven't yet. It goes like this:

Cheap... Fast... Good... Pick any two.

That applies to roller skates, cars, fine restaurants, wives (and husbands)... everything in our Universe!!!! You can't get all 3 in one package. We traded off the fast by using 320x240. Now you know....
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