[quote=geezer;66800]
This thing about running in other programs or other programs running in MTU might not be as far out as you think......I bit the bullet this week and actually went ahead and started to learn a video editing program. Even though I own Adobe Premier, I decided to start with a simplified, cheaper version of Sony's Vegas + DVD that's called Sony Movie Studio (Platinum) plus DVD Architect...To make a long story short, the program asks you what audio editor you want. So maybe it's not that far out of an idea.
On the other hand, Wavelab does do virtually everything MTU does right now....Is there really a point?.....That's really what the discussion should be about
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I also am using Sony Movie Studio (Platinum) and am planning to buy the FULL Vegas Video ASAP. I'm producing short video and DVD projects... and use it to produce DVD DEMOS of my sound effects design works for feature film. And you're right... it does allow you to SEND audio out to a preferred audio editor, and then automatically saves the processed file into VEGAS and even IN PLACE! It's amazing. But you know, I thought it only worked with SoundForge so I wasn't too amazed, but you're right, it lets you CHOOSE others if you want to!
SO... DAVE... maybe this is a BIG hint of some options!!??
Frankly, I don't have ANY BIG issues with MicroEditor, but the EXPORT/IMPORT format limitations, the lack of real time VST & Directx, the lack of multichannel I/O, and there's a handful of utilities for keeping organized. Too, I'd like to see a ONE EASY step to CLICK, and all the segments would automatically EXPORT to a .aif, .wav, .sf, OR other... and automatically RE-IMPORT into place, named and intact as they were as ME segments. THAT WOULD SAVE SO MUCH TROUBLE AND TIME DOING IT MANUALLY. <<< As I said in a previous post, I've adopted a daily protecol of saving/exporting to WAV and then IMPORTING and replacing default .sf files.
#1) Doing so protects against deleating permanantly, and allows me to process the files with SoundForge and Wavelab. Once they're WAV files, I can do what I will with them, and when I re-open the MicroEditor project, they automaticaly import PROCESSED!. It's admitedly a work around, but it's really not too much bother compared to the benefits.
#2) It also protects against hitting the BUFFERED .SF2 FILE SIZE LIMITATION OF 2GB!!!
Why raise MicroEditor from the dead? Because we want to.