Thread: KMA Files
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Old January 19th, 2006, 03:57 PM
PastMember PastMember is offline
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Join Date: Mar 2001
Location: Farmington, MI
Posts: 153
Quote:
Originally Posted by Lonman quoted someone else:
Hoster simply extracts these TWO files from the KMA file when launching a song. After the song completes the TWO files are deleted.
Uhh.... How long has this person been on Planet Earth?

Usually, this is the kind of stuff that can be easily verified, however in this case, the person makes a very "viable sounding" case for the operation but doesn't explain enough to make it verifiable.

The person also doesn't differentiate whether the file in question was orginally ripped to a .kma format or simply an mp3+g that's been "converted" to run and be available in Hoster's database.

Computer "nerds" (and I mean this in a good way), have the tools to see what happens in memory and disc in real-time but when it comes right down to it, the final output quality is really determined by the rest of the components in the equation; soundcard, mixer, amp, eq and speakers. Anyone of which (if junk or just not set up properly) can severly muddle the final output.

A file ripped at the highest bitrate will still sound like crap through a lousy sound system and a low-bitrate file can sound just dandy through a good (and well-run) sound system.

Let's remember that at the end of the day, this is still "karaoke." It's not high fidelity and over 90% of the time the audience is under some influence of alcohol. As a host you may have invested a zillion dollars and have a truckload of equipment to rival a concert hall that you've poured your blood, sweat & tears (and HUGE amounts of moolah) into... to play to mostly tipsy group. THEY don't (or can't) hear what you hear.

So it doesn't matter of Hoster creates 2 or 200 files to play a song or really what bitrate it's at... if it sounds acceptable, who cares?

Last edited by PastMember; January 19th, 2006 at 04:08 PM.
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