How I
Here is how I "get around" the 20 seconds problem.
After I have the .wav file ready the way I want it. I place the file in AudioStation32 (from Voyetra, although any software that allows you to visualize the .wav file will do) and cut the introduction to the song. Most songs have 10-15 seconds of music before the actual singing starts. I placed that cut "chunk" in a separate file, say song_a.wav. Then I place the actual lyrics part of the song into a separate file "song_b.wav". If I am interested in placing graphics at the end of the song I cut the tail end (as long as there is no singing at the end) and place it in a third file song_c.wav. At this point I make sure that song_a.wav and song_c.wav (where graphics are going to be placed) are at least 20 seconds long. If they are not I add the amount of time needed to make them 20 seconds using AudioStation32.
I then use KHP to do the song using the song_b.wav file and CDGCreator to make the music/graphics files (now they will be CDG files) so I end up with three CDG files song_a.cdg and song_c.cdg made with CDGCreator and song_b.cdg made with KHP.
All is left is to join the three files, this is very easy to do with a free software known as split.exe (it also splits files).
The 16 color limit is a pain in the butt, but if one uses a program like PaintShop Pro (or comparable) you can make a regular (million color picture) into a 256 color first and then into a 16 color picture(using error diffusion and reducing color bleeding) that looks reasonable. I have done many actual pictures that we have taken at parties, scan then and play with them in Paint Shop. They work great for leading into popular songs.
By the way I tried CDGMerger and found it hard to run and not very reliable. It is DOS based and will not run as a windows program, so you have to have the commands that you want ready to use. When I used it it merge the Karaoke part but it did a poor job with the graphics.
BANDL
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